The working relationship between a craftsperson and a designer can often be fraught with technical and creative tension. It’s not unusual to hear a furniture designer lament the limitations of a carpenter’s skills; equally, it’s not rare to hear a carpenter complain about a furniture designer’s unrealistic visions. So what’s the solution? One possible route is to maintain a sense of mystery surrounding your collaborator’s work and the skills required to do it.
“As a designer, if you have too much technical knowledge about construction, you can’t bring the necessary creativity to a project,” says Alexandre Willaume, of Marie et Alexandre. As one half of his namesake design duo, Willaume and his co-founder, Marie Cornil, work with artisans across France to create distinctive work that blends high-end design with traditional craftsmanship. For their latest project, which I saw recently at Signé gallery in Paris, they have worked with ceramicists to produce a collection of objets d’art that blend mirrored surfaces with striking ceramic forms.
To produce the pieces, the duo brought their designs and ideas to the makers with very little understanding of how ceramicists work. This, Willaume says, was deliberate and done to ensure that they could approach the project without being weighed down by years of working with the material and expectations of what it can and can’t do. “We don’t ever want to learn too much about a craft,” says Willaume. “By staying at the beginner’s level, we can take our knowledge as designers and add value to the work.”
He believes that this is beneficial to both parties collaborating on a project. For the designer, not knowing exactly what is possible can be freeing. For the maker, receiving proposals that might seem impossible to execute can encourage them to explore new processes and methods. Perhaps, then, not only can approaching a collaboration with naivety lead to smoother professional relationships but it might also allow both designer and maker to improve their craft.
Nic Monisse is Monocle’s design editor.